PvP features, where each zone has a PvP event in a given area. The game has a Paragon system, as well as the new Helliquary and Legacy of the Horadrim systems. However, the developers are looking at implementing a similar model. Hardcore mode is unlikely to feature due to the issue of possible disconnects. though each function independently rather than act as part of a set. A loot system features, but at least in the demo, loot does not affect class appearance (in the final version, loot will change class appearance). Westmarch serves as the game hub, where players can interact with each other and purchase items from vendors before heading back into the world. Players can play the game solo, but the dungeons are designed for team-play. Dungeons are a mix of handcrafted and randomized design. Dozens of players can operate in the same zone at any given time. Įlder Rifts also feature, as do Challenge Rifts.Įnemies in the game don't scale to the player. Additional zones and dungeons will be added to the game post-launch. At launch, the game will have eight zones and seven dungeons. Each dungeon has a specific number of monsters and a selection of bosses, while monsters will respawn over time in outdoor areas. The game is divided into two types of areas-outdoor areas, where any player can drop in and out of through " dynamic events" and Dungeons, which are instanced, four-player experiences. Non-English voiceovers are planned for post-launch. Beyond English and a few voiceovers, the game only features foreign subtitles. The game requires an Internet connection to play. It does not have a traditional act structure, as it is intended that the game be updated over time, per its nature as an MMO. The campaign is expected to take 10 hours to complete, but can last longer if the player has to level up for respective zones. Immortal is designed to be played in a variety of ways in terms of time, ranging from short sessions to 5-6 hours at a time. between PC and mobile), a player must sync their account with the device. To engage in cross-play between formats (e.g. The HUD is for the PC version, but the interfaces are identical. Cross-play and cross-progression between platforms features. Immortal can be played on both PC and mobile. Disk Space Requirement: 3.3GB (with patch of additional 9.5GB).(with patch of additional 10GB this is 12.4 GB total).GPU: NVIDIA® GeForce® GTX 770 or AMD Radeon™ RX 470.Operating System: Windows® 10 / Windows® 11 (64-bit).GPU: NVIDIA® GeForce® GTX 460, ATI Radeon™ HD 6850 or Intel® HD Graphics 530.Operating System: Windows® 7 / Windows® 8 / Windows® 10 / Windows® 11 (64-bit).System Requirements Minimum Requirements For PC However, the game will not extend to the timeframe of Diablo III or IV. It has been indicated that the game's narrative may extend beyond the 1270 timeframe when asked if vignette-type stories will feature, the developers responded that "twenty years is a long time." Similarly, the game may explore key events in the series's lore ( Destruction's End is one such example). The player's character is a hero who allies themselves with the remnants of the Horadrim, aiming to prevent the enemies of Sanctuary from reclaiming and controlling the Worldstone. The game's plot will include what happened to humanity after Tyrael destroyed the Worldstone, how Tyrael was able to reform in Heaven, the activities of Deckard Cain, why Malthael abandoned Heaven, how the Demon Hunters were founded, what the golden age of Westmarch was like and the schemes of Adria and Maghda. Simultaneously, a fledging Coven has emerged, its cultists roaming the land and spreading corruption wherever they trod. The game's main antagonist is Skarn, Herald of Diablo, who seeks to gather the Worldstone fragments to resurrect his master and reignite the Eternal Conflict. Although destroyed, its fragments carried Baal's corruption with them, wreaking havoc across Sanctuary. The catalyst of the plot is the destruction of the Worldstone. Diablo Immortal will tell stories set between the events of Diablo II: Lord of Destruction and Diablo III, taking place in the year 1270, though many of the game's plot points have their origins in the Eternal Conflict.
0 Comments
Leave a Reply. |